Something most people learned near the end of January. After two whole months of not reporting anything.
I made an OOC comment to the larger boards not long after telling the Crab to self-report. Also, the explanation for the game was laid out at the start by telling players that their gains would matter. Aside from it being deliberately stated, it should have been intuitive to keep track of your gains (and losses).
[Edit: I just noticed that Bars just posted the exact comments]
December 10th Shi-Tien Yen Wang posted: http://wintercourt.l5r.com/viewtopic.ph
Determining XP Bonuses:
The GMs are watching your threads. We will pick out ones that stand out. In addition, players are HIGHLY ENCOURAGED to suggest threads for gain. Send any thread you see that you are in (or wish to nominate someone else on) to your GM (or the GM of the player's involved if not you). This same thing can be used for ANY other mechanical gain.
You will help determine your own fate. I have had some tell me they don't feel "right" about nominating themselves for Gains. Get over that. We, as the GMs, simply DO NOT have the time to filter every thread. We WILL miss things if you do not draw our eyes. If you want gains and you feel you should get them, tell us. We are quite likely to oblige if we agree (and the other GMs we get involved agree as well).
The Crane did not receive anything like the detailed advice Hand gave to the Crab on how to report gains and losses for maximum effectiveness, FTR.
Quite literally, the only "detailed advice" I gave to anyone is listed above. And it was given to everyone.
In the future, however, I will personally ensure an explicit statement is made in all clan forums (assuming I am a part of it, of course).
Also, I'm fairly certain the loss of honor in Dark Paragon was not tallied against you, but I could be wrong.
The Crab AGM (Hand) wasn't one of the "big ones" at the start of Court. And the Scorpion AGM's (Muzaka) baby daughter was born not long after Court began, so our secondary AGM (Koshin) was left handling a lot of stuff whilst also being the Mantis AGM. There were certainly times when we got quick responses, just as there were times we did not, and I would be shocked if that wasn't true for every faction.
This is correct. I was not "one of the big ones" and it was not made apparent to anyone until near the end of the court that I had been selected for the Story Team (in January, by the by). I was simply one of the most Vocal and Explicit individuals.
Hand was big enough to contradict and win against our own AGM or the Crane one.
I assume you are referring to the matter of the Kata. If that is the case, I was not "big enough" alone to contradict. Much like all matters of conflict in the court, the issue was brought up in GM forums and discussed at length. It was decided upon by a group, not one individual.
Also, it was not a "win." It was a matter of determining how we wanted to deal with the situation that I thought had already been decided. I was wrong, so we discussed it. At some very, very great length.
What is the biggest take-away you have from running Winter Court this year? If you could give any future AGM one piece of advice, what would it be?
Rotate GMs instead of leaving them assigned to single clans. Attachment to clans removes objectivity from the GM's viewpoints.
Be explicit about everything, all the time.
The court was generally amazing. Most of it was fun as hell, so repeat all the good stuff.
Take more breaks in the court, for longer days. If the court lasts the same length of time, at least two breaks of about 4 days a piece with no one allowed to post IC information AT ALL. To play catch up and to give people a real break from the game.
Be far more harsh on the use of Metagaming and use of OOC conversation to influence IC interactions.
Split up the rolling between numerous individuals (GMs). I spent hours and hours doing rolls for Sumai, Bowman's Wager and WWB. It was insane.
I don't know if this is advice I would push, but this is what I, and Muzaka, did for most of the court:
- Tell your clan from the beginning "This is your show. Ask forgiveness, not permission."
- Do not interfere or coach the players. Leave them to their own devices and let them run wild. For the most part, they police themselves and it gives you time to do the logistical things (like report gains and losses).
- Do not treat the court, NPCs, or any character you happen to be on as YOUR character or YOUR clan. You are a GM. Be OBjective. No clan is yours and no players are yours and no character is yours. You are here to progress the story, not to tell your own story. I know this is contentious to some people, but I consider the wall between GM and player to be very hardline. If I want to play, I will apply to play. If I want to GM, I am NOT a player and will not treat myself as one.
Question: What can you tell us about the genesis and development of the scoring system? Who came up with it? What was the reasoning for the specific weighting given to different aspects? (e.g. one objective being worth 50 points of Honour/Glory/whatever, Honour and Glory being weighted the same despite different Clans gaining different amounts of Honour for the same action, etc.) What changes, if any, did it go through during the event?
Teh scoring system was determined from the beginning to include Honor, Status, Glory, and Infamy as well as Clan Goals. I believe it was assumed that they would all be weighted equally, but we had a discussion at the end about it. Regarding Honor specifically, we left it the way we did because upon examination, changing the weighting of honor (as you may have noticed in an infamous and deleted post accusing me of cheating) did little to affect the outcome.
Clan Goals were either given full points, half points for at least getting SOMEWHERE with the goal, or no points at all. We did not state we would do half points, but that is actually favorable to clans who received them. Otherwise, they would have gotten 0 poitns for "halfway achieved goals." We were being generous.
As a note on points, I want to reiterate again that it was damnably close in the end. However, the CCG side of things was weighted towards Seiken to such an extent that Shibatsu would have had to come out with a sizeable percentage to win. However, Shibatsu did start with favorable advantage (more clans starting with him as their choice than not).
In the end, players decided. It was close in WC, not as close in CCG aspects, and Seiken won.
I would like to state that while I agree that there were some issues with the Winter Court, I personally saw it as a major success. The issues will be dealt with in the future and new issues will arise.
In all, it was fun and I am glad I was a part of it.